tag:blogger.com,1999:blog-4782946089324664837.post2568986844501899426..comments2023-03-24T16:06:22.432+08:00Comments on Questing GM: Word of Wizards - Excerpts: Divine Power Destruction DomainQuesting GMhttp://www.blogger.com/profile/08498040036123327415noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4782946089324664837.post-8142275876207439982009-06-27T13:11:38.964+08:002009-06-27T13:11:38.964+08:00Hey Wyatt,
While I don't like them trying to ...Hey Wyatt,<br /><br />While I don't like them trying to shoehorn every new option as a feat for the reasons you mentioned and lack of mechanical ingenuity but I rather have them do these than keep track of small subsystems.<br /><br />Honestly, I'm a little surprised that they are giving a Divinity feat for each domain. There's already plenty of the Channel Divinity feats out there Questing GMhttps://www.blogger.com/profile/08498040036123327415noreply@blogger.comtag:blogger.com,1999:blog-4782946089324664837.post-87745026681461027912009-06-27T05:33:09.696+08:002009-06-27T05:33:09.696+08:00I'm kinda tired of how everything new and exci...I'm kinda tired of how everything new and exciting in 4e is feats, which are limited and slow to acquire. There's already so many feats, and many are becoming "must-haves" like the Expertises, Dual-Implement Spellcaster, and so on.<br /><br />Of course, there's also really no conceivable other way to apply these things in the game.Dennis N. Santanahttps://www.blogger.com/profile/08558596510732768293noreply@blogger.com