This week's readings has been slightly on the dry side but there were a couple of interesting posts on taking 10.
Chad Perrin: SOB
Passive Skill Checks, Consistency, and Taking 10
Why we don't allow taking 10 more often than we should and how it can benefit our games.
Elthos RPG
GMing: The Good, The Bad, The Ugly
I agree with everything that he says about what makes a good, bad and ugly DM. A good summary of pointers for any would-be DMs to take out there.
Geek Ken
DM Tip: Taking 10 and passive skill checks
An interesting take on how taking 10 could be used for skills other than Perception and Insight.
RoleplayingPro
The Healing Surge: DM's Little Helper
Some extra application of healing surges outside of combat or to speed up play.
Whitehall ParaIndustries
Flaws of GNS- Part IV: Conflict with Reality
Flaws of GNS- Part V: The Big Model
Flaws of GNS- Part VI: Conclusion
Winding up the series on the flaws of GNS.
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