This is my first time participating in a blog carnival and I have decided to unleash my thoughts on this. So this is (hopefully) one of my many entries to the 2nd RPG Blog Carnival; Hombrew.
So I managed to flip through the Adventurer's Vault and the Forgotten Realms Player's Guide and I came to a realization. WoTC has been printing and publishing book after book over the years that is just filled with more feats, equipments, magic items, powers (spells), classes and races. I mean that's what the Adventurer's Vault essentially is; a book just filled with equipment and magic items stats.
This is something they've been doing since 3.x and it is just a good way for publishers to make money as players want to get the coolest and latest rules and gadgets for their characters. They can only play with what they have until the latest expansion comes out.
By the way, how many of us can actually find the time and campaign to use every single item or class option that is listed in every book?
DMs and players are going to have to wait until the next book comes out that is just filled with stats and more stats of things that can played in their campaigns.
Then I had an idea. It's not a profitable business plan but something that makes some sense.
Imagine a game system with a rulebook which only tells you how the core mechanic of resolution works. It only tells the players the combat rules, how spells work, how skills are checked and other basics. There are no classes, races, feats, skills or spells to choose from.
Then for the DM's book, it has all the secrets of how spells, feats, classes, races should work within those rules. There are no pre-made races, classes, spells, monsters, equipment, magic items etc. Instead, the book just tells you how to design everything and anything that you need with just some heavy design notes. They just give a you guideline on how to make a balanced feat or race etc. As long as you follow along these design criterias, your homebrew should work well with the game system.
Can you imagine the freedom that it gives to players and DM to play whatever they want and they get to design them based on those rules without having to rely on the latest expansion with the latest stats for X?
Get the idea?
It's sorta works like how Savage Species and some of the Monster Manuals with creation rules in them. Maybe a few examples will be needed just to show DMs how to design them and balancing them against the rules but leave the rest up to the DM.
All we ever need is a homebrewing system, not having everything homebrewed for us.
What do you think?