Roleplaying games runs on the concept of creation in imagination, which is essentially the element of homebrewing. To create something almost out of nothing. It is something that anyone and everyone can do, in their basements or backyards because it's all in their heads. It is our day-dreams, our 'what if' moments, our fantasies or our deep thoughts personified with an imaginary life.
I agree with Greywulf that roleplaying is an act of constant creation.

Although, there are times when a player wants to play Conan the barbarian, Drizzt Do'Urden and Elminster but there is nothing more rewarding than the feeling of making a character that is originally theirs. This is perhaps why players fondly recall the characters they made more than the NPCs they encountered. There is a sense of ownership that we want to have over our creations which we hold dearly to.
But the appeal of homebrewing is far greater for DMs. It is an art, a craft, a tradition and a constant self-indulgence to the one who holds the mantle of being a 'god' in roleplaying games. As a player, we are given rules to create our characters as our homebrew. As the DM, he is given the endless possibilities of creating a homebrew for the same characters to live in. He is given the power to unlock his own imagination and become the master of his own creation. Creation starts with a thought in their heads rather than from a vision. The DM indulges himself with visions and workings of the universe, the cosmology, histories, cultures, empires and other thing of magnificent scope that resembles anything larger than life itself.

In roleplaying, the player's game are about their characters. For the DM, the game is about homebrewing.
2 comments:
Amen!
home brew FTW
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