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May 20, 2009

Pathfinder Roleplaying Game Preview #2


Pathfinder Roleplaying Game Preview #2

This week's preview features the Pathfinder stats of Valeros, a level 14 human fighter and one of the iconics of the Pathfinder RPG.
Valeros
Male human fighter 14
NG Medium humanoid
Init +5; Senses Perception +13
DEFENSE
AC 28, touch 17, flat-footed 23; (+10 armor, +2 deflection, +5 Dex, +1 shield)
hp 137 (14d10+56)
Fort +12, Ref +9, Will +3 (+7 against fear)
Resist fire 10
OFFENSE
Spd 30 ft.
Melee +3 keen longsword +23/+18/+13 (1d8+13/17–20), +2 frost shortsword +20/+15/+10 (1d6+7 plus 1d6 cold/19–20)
Ranged +1 flaming composite shortbow +20/+15/+10 (1d6+4 plus 1d6 fire/x3)
STATISTICS
Str 16, Dex 20, Con 16, Int 13, Wis 8, Cha 10
Base Atk +14; CMB +17; CMD 34
Feats Combat Expertise, Double Slice, Greater Two-Weapon Fighting, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Two-Weapon Fighting, Improved Vital Strike, Power Attack, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Focus (longsword, shortsword), Weapon Specialization (longsword)
Skills Climb +20, Intimidate +17, Perception +13, Ride +22, Swim +20
Languages Common, Halfling
SQ armor training +3, bravery +4, weapon training (heavy blades +3, light blades +2, close +1)
Combat Gear necklace of fireballs (type V), potion of cure serious wounds (3), potion of fly, potion of heroism, rod of flame extinguishing; Other Gear bag of holding (type II), +4 fire resistant light fortification breastplate, +1 flaming composite shortbow (+3 Str), +2 frost short sword, belt of physical perfection +2, boots of levitation, +3 keen longsword, periapt of wound closure, ring of protection +2, ring of the ram

Most of these stats would be familiar to the 3.x D&D player except for a few extra bits and pieces that the Pathfinder RPG beta has added like new feats, new class features and new names for skills.

What's really new here is that Jason Bulhman explains about CMD (Combat Maneuver Defense). It's the DC that opponents would have to beat in order to perform a grapple, bull rush, trip or disarm against the character. It is derived from his CMB+10 and other protective bonus (in which case it is his Dexterity mod and Deflection bonus) which works pretty much like AC except having a CMB base. Class features like Weapon Training can also increase the CMD against certain combat maneuvers like Sunder and Disarm.

There are probably more stuff to unravel but I don't really have the time to do that right now. But what I can do is to point you to this discussion thread where you might find some extra bits of information that wasn't very prevalent from the stats.

But if you do anything from the numbers, please tell me in my comment box.

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