October 5, 2008
The Looter DM
(A post dedicated to The Looter)
He is the kind of DM, that for the life of himself, can never come up with something orignal because he is not creative enough to save his own life.
He is also probably one of the most laziest DMs around because he never goes around designing encounters, writing adventures or weaving a plot for his own campaign.
Don't even get your hopes up that he has even read the rules for generating NPCs or creating monsters.
All he ever does before a game is watch TV, read novels or comics and surfs the net. Alot.
Just hours before the game, for his DM prep. He just writes a few notes and prints out stuff like a factory and he's ready to go.
When on the table, his players would applaud him as the next greatest DM-autuer there is. The Looter DM runs an enjoyable and fun game for his players. He impresses them with interesting adventures, dangerous and innovative monsters in combat and unique NPCs to interact with, all set in one overarching campaign plotline. The game is breathing with new and original ideas.
To his players, his game is considered a work of art and nobody could have done that without spending days and nights hiding in a basement creating new stuff.
How does he do it? You may ask, if only they knew his secrets.
If his players were any wiser, they would have been able to identify certain things during the game that were sort of familiar to them. Maybe it was the way the scene was set up, or maybe that villain had a psychological complex from a movie, or was it from a novel?
The Looter D knows that there is an unlimited supply of ideas out there; both generic or specific enough for his needs. He calculates that spending the time to find those outweight the amount of time spent to make one from scratch. He figured that if someone is better at making up new and cool stuff than him, why bother?
He would search, dig and fill any plot hole that he can find. He will rip every written NPC or Monster limb by limb right off the hands of every published or non-published material otherwise. He records every memorable scene from movies, plays and rewinds them until he gets them right.
He is a copycat and at the same time a vulture that circles around the sky in search of anything that can used in his game and lands to feed it off its bones. Once he's done, he buries them with his own poo to cover his tracks.
There is nothing that will stand in the way between him and what he sees as a treasure trove of parts for his next adventure or campaign.
The Looter DM is a scavenger. He has no shame and no reservation of being called one. If asked, he would probably admit that he is one. He feels no guilt of ripping off from somebody as long as he camouflages it well and it is used to create a fun gaming session for his players.
His art lies in making things work together while adding a new face to them. Tinkering them and grafting them to fit into his campaign. Adapting and converting what is already there and using them as a framework to make something useful for his needs. He admires and appreciates those who can masterfully create new things, but repays that respect by tearing it apart into compartmental pieces for his own use.
His craft is knowing how to bend the rules to make things from other systems work and having good DMing skills to excite and entice players during the game while throwing them off his trail of ingenious ripping.
RPGs to him, is a stage to entertain players, not a platform to display your latest work of art.
Despicable? Maybe. Pratical? Definately.
In the end, he lives by the first rule of every D&D adventurer, 'Kill them and take their stuff,'