May 27, 2009

Pathfinder Roleplaying Game Preview #3

This week, we look at another iconic, Seoni, who will be represented as a 10th level sorceress.
Female human sorcerer 10
Init +2; Senses Perception +11
AC 23, touch 15, flat-footed 20; (+4 armor, +2 deflection, +2 Dex, +1 dodge, +4 shield)
hp 57 (10d6+20)
Fort +6, Ref +7, Will +12
DR 10/adamantine
Spd 30 ft.
Melee staff of fire +4 (1d6–1)
Ranged ray +6 (by spell)
Special Attacks metamagic adept (2/day)
Spells Known (CL 10th)
5th (4/day)—cone of cold (DC 22)
4th (6/day, 5 remaining)—dimension door, ice storm, stoneskin, wall of fire
3rd (7/day)—dispel magic, fly, haste, lightning bolt (DC 20)
2nd (7/day, 6 remaining)—invisibility, mirror image, resist energy, scorching ray, web (DC 17)
1st (8/day, 7 remaining)—burning hands (DC 18), enlarge person, identify, mage armor, magic missile, shield
0 (at will)—acid splash, arcane mark, daze (DC 15), detect magic, light, mage hand, prestidigitation, ray of frost, read magic
Statistics Str 8, Dex 14, Con 12, Int 10, Wis 16, Cha 20
Base Atk +5; CMB +4; CMD 20
Feats Alertness (from familiar), Dodge, Extend Spell, Greater Spell Focus (evocation), Quicken Spell, Spell Focus (evocation), Spell Penetration, Still Spell
Skills Bluff +14, Climb +2, Fly +11 (+16 using fly), Knowledge (local) +9, Perception +11, Spellcraft +9
Languages Common
SQ arcane bloodline, arcane bond (familiar, lizard), bloodline arcana (+1 DC to metamagic spells)
Combat Gear lesser metamagic rod of empower, potion of cure serious wounds (2), scroll of greater dispel magic, scroll of wall of force; Other Gear cloak of resistance +2, headband of mental prowess +2 (Wis and Cha), ring of feather falling, ring of protection +2, slippers of spider climbing, staff of fire

Some other changes highlighted by Jason Bulhman for sorcerers, spells and magic items:
  • Bloodlines provides additional spells known, a bonus class skill, a special bonus for a specific group of spells and other benefits (for Seoni's case, a familiar, less casting time when using a metamagic feat and an additional spell known).

  • Ice Storm still deals the same amount of damage but also creates difficult terrain and a penalty to Perception checks.

  • Dispel Magic and Greater Dispel Magic only requires one check and targets all spells activated on a person.

  • Staves now have 10 charges but can be recharged by spending spell slots.

Finally, here's the reworked version of Mirror Image but I don't have my old books handy and the time with me right now to spot the difference.
Mirror Image
School illusion (figment); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level

This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely locate and attack you.

When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss. Area spells affect you normally and do not destroy any of your figments. Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. Spells that require a touch attack are harmlessly discharged if used to destroy a figment.

An attacker must be able to see the figments to be fooled. If you are invisible or the attacker is blind, the spell has no effect (although the normal miss chances still apply).

I really like the new options that they've added to the sorcerer and it makes me look forward to the progression more than it used to be in 3.x. The changes for staves is very neat too. I'm still a little worried that book keeping and tracking is still going to be long and tedious for spells but at least they've been simplified somewhat.

Any thoughts you want to share on the Pathfinder Sorcerer?

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