May 27, 2009
Word of Wizards - Excerpts: Self-Forged
Eberron Player's Guide Excerpts: Self-Forged
The Self-Forged is a paragon path for the artificers that can be taken by any race except a warforged. These artificers see the warforged as the embodiment of physical perfection and have taken mad and drastic measures to be able to attain that perfection. By grafting mechanical parts to replace their original flesh, Self-Forged are tempering themselves in order to become more tougher and stronger than their original body would ever allow.
Self-Forged artificers begin their transformation by replacing one of their arms with a Battlefist (11th level path feature) which can also be used as a mace that deals 1d8 damage if it not holding any object. The Self-Forged is also proficient with it so he gains a +3 proficiency bonus to his attack roll whenever he uses the battlefist. The Battlefist can be improved with enchantments from rituals and is not destroyed when Disenchant Magic Item is used on it.
Self Forged artificers use Fortifying Action (11th level path feature) which grants them 5+1/2 their level temporary hitpoints whenever they spend an action point to take an extra action.
The Supporting Construction (11th level path feature) that they have done to themselves makes them less prone to ongoing damage. A Self-Forged gains +2 bonus to saving throw against ongoing damage.
As Self-Forged artificers continue to modify themselves even further, they eventually become More Metal Than Flesh (16th level path feature) which allows them to add warforged components as though they are a warforged.
They also gain Added Resilience (16th level path feature) against death. Whenever the Self-Forged rolls a death saving throw, he can pick either to keep his die roll or select 10.
A Self-Forged can use his battlefist to make a devastating Battlefist Smash (Level 11, Encounter) on a target. The target takes damage, pushed a number of squares equal to the Self-Forged Con mod and grants combat advantage until the end of the Self-Forged's turn.
When a Self-Forged is badly hurt, he can use Self Repair (Level 12, Daily) to regain hitpoints equal to twice his healing surge value.
The battlefist can be turned into a Flailing Gauntlet (Level 20, Daily) that detaches from the arm which increases the reach the battlefist after knocking an opponent prone.
On a first glance, I have to say that this paragon path feels a little broken, especially with a feature such as Added Resilience which basically makes them almost immune to death and a power like Self Repair which doesn't spend a surge or second wind. Flavorwise, it has the cyberpunk vibe especially with the rocket punch and added warforged component which sounds suitable for the setting.
Any comments on this paragon path?