Pathfinder Roleplaying Game Preview #11
This week's preview, we have Merisel, 6th level female elf rogue sneaking in to bring us the new rogue.
Female elf rogue 6
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +12
AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge)
hp 42 (6d8+12)
Fort +4, Ref +10, Will +4; +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge
Speed 30 ft.
Melee +1 rapier +9 (1d6+2/18–20)
Ranged dagger +8 (1d4/19–20)
Special Attacks sneak attack +3d6, surprise attack
Str 12, Dex 18, Con 12, Int 10, Wis 13, Cha 10
Base Atk +4; CMB +5; CMD 20
Feats Dodge, Mobility, Nimble Moves, Weapon Finesse
Skills Acrobatics +13, Climb +10, Disable Device +18, Knowledge (local) +9, Perception +12, Sleight of Hand +13, Stealth +13, Swim +10
Languages Common, Elven, Gnome
SQ finesse rogue, trapfinding +3, trap spotter
Combat Gear dust of tracelessness, potion of cure moderate wounds, potion of invisibility (2); Other Gear +2 studded leather, cloak of resistance +1, +1 rapier, daggers (8), handy haversack, masterwork thieves tools, ring of feather falling, rope of climbing
Some key changes made for the rogue.
- Rogues now gain Rogue Talents which are something similar to the Rogue's Special Abilities in 3.x but they get a scaled down version much earlier starting at 2nd level and every 2 levels after that. Once they reach level 10, then do they rogue talent which function similar to the Special Abilities in 3.x.
- Examples of rogue talents available and what they do;
- Finesse Rogue grants Weapon Finesse as a free feat.
- Surprise Attack causes enemies to be flat-footed during the surprise round even if they have already acted.
- Trap Spotter allows the rouge to make a Perception check when she moves within 10 feet of a trap.
- Slow Reactions causes an enemy that is damaged by the rogue's sneak attack not able to make AoO for 1 round.
- Some other talents gives a bonus to balance and sneaking checks and even allow the rogue to cast certain spells.
- Sneak Attack now works on construct and undead.
- Trapfinding grants a bonus to Perception for spotting traps and a Disable Device bonus equal to half the rogue's level. It also allows rogues to disarm magical traps
- At 20th level, rogues gain the Master Strike class feature which lets the rogue kill, paralyze or put to sleep a target hit by her sneak attack.
- Dodge now grants a +1 bonus to AC and CMD against all targets.
- Nimble Moves allows a character to ignore 5 feet of difficult terrain each round while moving.
- Traps are now scaled up to CR 20 with higher level traps dealing damage over a longer duration and/or multiple targets.
- Poison now deals damage over a certain duration (call its frequency) and has a cure condition which indicates the number of saves that the character has to make to stop further damage.
The rogue seems to have gone through the least amount of change since the changes that were introduced in the beta. I like the change they have done to Dodge which makes things much easier to track than having a 'mark' to get the bonus.
What do you think of the pathfinder rogue?