Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Power Source: Primal. You are a primal champion, a guardian of the natural world and custodian of all living things.
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide; light shield, heavy shield
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 17 + Constitution score
Hit Points per Level Gained: 7
Healing Surges per Day: 9 + Constitution modifier
Trained Skills: Nature. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Class Features: Font of Life, Guardian Might, Nature's Wrath
January 8, 2009
Word of Wizards - The Warden, Levels 1-3
Monday is the release of the preview for the Warden. Although I'm no subscriber but Wizards is kind enough to let some general information of the class be posted on the website for non-subscribers.