Other than the recent release of the Player's Handbook 2 and WorldWide Dungeons & Dragons Game Day, it's another week filled with good reads, advices, ideas and opinions on all things related with RPGs from the RPG Bloggers Network. This week, some of the old timers are taking a step back to relive some of their memories while the younger ones are starting to look at what's install for the game in the future. There's also a few interesting posts on archetypes too.
You may have also noticed that this blog has also gone through quite an upgrade and a serious change of layout. For the time being, I think I'm done with it but don't be too surprised if you see any more minor changes along the way (hoping that I don't break anything). What do you think?
Anyway, here's this week's roundup that I hope you'll enjoy.
6D6 Fireball
How to get into the Bucket of Links
Chris giving the criteria of what would be included in his list of link love but what's more important is that there are a few good blogging advice in them.
Advanced Gaming & Theory
Running NPC Hirelings, Followers & Henchmen Responsibly
A good look at differentiating, hiring, paying and providing for various sorts of hirelings, followes and henchmen.
At Will
The New Breed: Ugly Face
The New Breed: Undisciplined Badass
A very nice take of introducing new archetypes, how to build them and how to roleplay them.
Bard of Valiant
10 Activities for a Bad Economy
Times getting rough for adventure? Here's ways to make money.
Religion and TV Tropes
Using TV tropes for your religious organizations.
Plot for Clerical Adventures!
Using movie plots to create a religious themed adventure.
Bat in the Attic
Peering into my Crystal Ball
Technologies that will save RPGs from dying.
Capturing Fantasy
Playing Characters Outside Your Gender
Some good ways on how to roleplaying a different gender.
Dave Noonan's Blog - Nnnooner!
So where did these roles come from, anyway; An Intro
So where did these roles come from, anyway; Part 2
So where did these roles come from, anyway; Part 3
Dave Noonan telling us how roles got into D&D.
Dungeon Mastering
4 easy steps to running a game for first-time players
4 quick steps to make new players get into the game.
Crank it to 11: Amping Up Your Bard!
Now that the bard is back, here's some ideas on how to play them.
Dungeon's Master
How Many Classes Are Too Many?
Wimwick raises the question? Do we need that many classes for 4E?
Why Wizards Missed The Boat With The Insider
Wimwick sharing his disappointment with the Insider and where did it fall short.
Split the Party
Making the split party work well in skill challenges.
Playing Really Smart Characters
Some ideas on run characters with better intelligence than your player.
Exchange of Realities
This Is Common Courtesy, Right?
Ravyn reminding us some basic gaming appointment manners.
Greywulf's Lair
Like it's 1981 all over again, part one
Like it's 1981 all over again, part two
Like it's 1981 all over again, part three
Like it's 1981 all over again, part four
Like it's 1981 all over again, part five
Like it's 1981 all over again, part six
Like it's 1981 all over again, part seven
Like it's 1981 all over again, part eight
Like it's 1981 all over again, part nine
Greywulf showing that you can play 4E the old school way.
Life and Times of a Philippine Gamer
Tell Me What You Want and We'll Make It Happen
Creating opportunities from your players' wishes.
LivingDice
Player Archetypes: What is the Best Mix For A Role-Playing Game Group?
Trask makes a list of what kind of players that would make a great gaming experience.....and the ones that don't.
Musings of the Chatty DM
Robin Laws' Revisted: Part 7, Running your Game
Chatty DM reflecting on the advice from Robin Laws when running a game and what do you need to pay attention to.
Neitherworld Stories
The Perils of Dual GMing
Stuart sharing some problems that he ran into while dual DMing.
RoleplayingPro
Can Anyone Stand Up To The 800-Lb Gorilla?
Will D&D always be on top of the RPG industry and why should it?
RPG Blog II
Interview with Pathfinder Lead Designer Jason Bulmahn
Zach scores big with another great interview with the designer of Pathfinder RPG and talks about various other things.
Gaming In 1991: Heroic Worlds
A introduction to a book on RPGs during the 90's; Heroic Worlds.
Reference: What DnD Alphanumberic Module Codes Meant
A list of RPG product abbreviations.
Gaming In 1991: Top RPGs
A list of recommended systems and settings during 1991.
Gaming in 1991: Dave Arneson Speaks
An excerpt of what Dave Arneson wrote in 1991 on the relationship between D&D and Chainmail.
Stargazer's World
Converting videogames to the gaming table
Some thoughts on how to convert videogames into tabletop RPGs.
Tales of the Rambling Bumblers
RPG Rules and the Direction of Causality
A very written view on whether the game rules create a world or does a world create the rules?
tenletter
Assembling the Heroes
How to avoid party conflict from creating relationships with the characters.
The Bone Scroll
Failure is Sometimes an Option
There are times when the DM has to throw in the towel or reconsider his options.
The Core Mechanic
10 House Rules to Make Grognards Like 4th Edition Dungeons & Dragons
Grognards playing 4E? Try some of this.
Using Google to Measure Interest in Dungeons & Dragons
An interesting observation on the popularity of D&D in Google.
The Gamer Traveler
RPG Blog Carnival: St. Patrick's Day
A mini-blog carnival in celebrating the Irish holiday.
The Geek Emporium
A Return to Glory...A New Revolution In Game
A look into several politcal/government systems and how to spark a revolution.
What Makes A Good RPG System
Sharing his thoughts on what makes a good RPG system.
The Geek Gazette
It's Just a Game
Frustrated that your game never goes according to plan? It's part of the game.
The Keep on the Gaming Lands
The Lego Box Campaign
Mike Mearls giving out ideas on how to turn the H adventure series into a sandbox.
Carefully Prepared Improvisation
Mike Mearls giving some tips on improvising.
The Spirits of Eden
Character Archetype Terms You Never Heard Of
Anime in D&D? How about anime character tropes?
Whitehall ParaIndustries
Rationales for Mechanics
The reasons why do RPGs need mechanics.
Looking back: Rationales for Mechanics
Looking for other reasons why RPGs need mechanics.
You want to be something different...
Take your favorite novels, movies, TV series or comics with bad endings and make it right.
Designing for Generational Campaigns: Part 1
How to design campaigns that last through in-game generations.
Direction of Causaility
A response to the Rambling Bumblers post on causality.
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