I'm calling it Burning Question where every week I post up a question (and maybe add a poll with it) and everyone is free to comment or provide their own answers to the question. To start this off, I'm just going to re-ask the questions that were posted on the Paizo blog, just to see what you will answer.
So the question is,
You have been playing a campaign for many months, and your group suffers a TPK. Do you fudge the rolls, contrive a reason for them to be brought back, have them create new characters and pick up where the others left off, or just scrap the campaign?
For me, I'm inclined towards letting the TPK stand because when you are fudging for the sake of the players, they will smell an insincere second chance which they won't really appreciate and it can hurt the mood for the rest of the campaign. Although suffering a TPK mid-plot is a recipe for wrapping up the campaign for good, I think I want to maintain that level of suspense where PCs CAN and WILL die if they are just having a bad day.
That being said, I do tend to pull the punches if I'm seeing that my players are not having fun getting beat up so badly either because of bad dice rolls or it would have been an uncool death.
If you want to hear what the staff at Paizo have answered, you can read it here.
So what will you do after a TPK?